A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches

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In this paper, a power efficient vertex processor for mobile graphics applications is presented. A four-threaded and four-issue expanded VLIW datapath with a quad-float vertex texture fetcher is proposed by exploiting graphics specific characteristics after evaluation of several candidate architectures. Instruction-level power control methods such as operand sharing and writeback re-allocation along with operand isolations and gated clocks result in 40.4% and 82% reduction in energy dissipation and energy delay product compared to the most widely used single threaded SIMD. The proposed processor with the optimized datapath and vertex caches implemented in a 0.18-mu m 1P4M CMOS process achieves 186-Mvertices/s geometry performance which is the best result among the processors that are IEEE-754 compliant.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2009-10
Language
English
Article Type
Article
Keywords

MOBILE APPLICATIONS; SHADER

Citation

IEEE TRANSACTIONS ON VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS, v.17, no.10, pp.1369 - 1382

ISSN
1063-8210
DOI
10.1109/TVLSI.2008.2003515
URI
http://hdl.handle.net/10203/99770
Appears in Collection
EE-Journal Papers(저널논문)
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