A steering model for on-line locomotion synthesis

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For applications such as video games and virtual walk-throughs, on-line locomotion control is an important issue. In general, the user prescribes a sequence of motions one by one while providing an input trajectory. Since the input trajectory lacks in human characteristics, one may not synthesize quality motions by blindly following it. In this paper, we present a novel data-driven scheme for transforming a user-prescribed trajectory to a human trajectory in an on-line manner. As preprocessing, we analyze example motion data to extract human steering behavior. At run-time, the input trajectory is refined to reflect the steering behavior. Together with an existing on-line motion synthesis system, our scheme forms a feedback loop, in which the user effectively specifies an intended human trajectory. Copyright (c) 2007 John Wiley & Sons, Ltd.
Publisher
JOHN WILEY & SONS LTD
Issue Date
2007-09
Language
English
Article Type
Article; Proceedings Paper
Keywords

MOTION INTERPOLATION

Citation

COMPUTER ANIMATION AND VIRTUAL WORLDS, v.18, no.4-5, pp.463 - 472

ISSN
1546-4261
URI
http://hdl.handle.net/10203/86364
Appears in Collection
CS-Journal Papers(저널논문)
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