Fast motion estimation for shape coding in MPEG-4

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Effective shape coding in MPEG-4 requires a motion estimation (ME) procedure, which is a great burden for real-time encoders. This paper deals with fast ME for MPEG-4 shape coding. The proposed algorithm utilizes inherent properties of shape coding, i.e., coding based on motion vector predictor for shape (MVPS) and motion vector (MV) correlation between neighboring binary alpha blocks (BABs). By properly using these properties, the proposed algorithm can reduce a processing speed. In addition, the proposed algorithm can be combined with any, conventional fast block matching algorithm (BMA) being used in texture ME and a bit-packing technique based on binary feature of shape information. Simulation results show that the. proposed algorithm can reduce the computational complexity of ME for shape coding to 68.3% even in the worst case. Also, by simply combining the proposed algorithm with a fast BMA and a bit-packing technique, we can achieve the complexity suitable for real-time software implementation of MPEG-4 shape encoding.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2003-04
Language
English
Article Type
Article
Keywords

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Citation

IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, v.13, pp.358 - 363

ISSN
1051-8215
URI
http://hdl.handle.net/10203/83685
Appears in Collection
EE-Journal Papers(저널논문)
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