A real-time terrain visualization algorithm using wavelet-based compression

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We propose a real-time terrain visualization algorithm combined with wavelet-based compression. Our approach updates a surface mesh model in real time by using wavelet coefficients and height data decoded from a compressed bitstream. To achieve this, a new mesh approximation method using restricted quadtree triangulation is designed on the basis of wavelet coefficients representing surface complexity. Also, a wavelet-based compression having a multiresolution structure is introduced to handle large terrain data interactively. Simulation results demonstrate that the proposed algorithm is prospective for applications in a network environment where narrow bandwidth and low computational power are usually allowed .
Publisher
SPRINGER
Issue Date
2004-05
Language
English
Article Type
Article
Citation

VISUAL COMPUTER, v.20, pp.67 - 85

ISSN
0178-2789
DOI
10.1007/s00371-003-0233-z
URI
http://hdl.handle.net/10203/83683
Appears in Collection
EE-Journal Papers(저널논문)
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