Implementation of curve fitting algorithm for computer cartoon animation컴퓨터 만화 애니메이션을 위한 커어브 피팅 알고리즘에 관한 연구

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This thesis proposes fast preprocessing and curve fitting methods for the images obtained by scanning the hand-drawings in cartoon animation. The proposed technique can be used as a part of the Digital Inking and Painting system, which is very laborious and tedious procedure in the traditional cell-animation, involving a large number of people. The purpose of this thesis is to provide software environment which allows animators to exert their creativity without limit using computers. The first step in the curve fitting procedure is to perform a preprocessing on the bitmap image to transform it to a convenient form for the subsequent steps. Such processing includes the thresholding to reduce to a binary-image, thinning, and the chain coding. For the thresholding, we find that the Histogram Valley Finding method is the best for a wide range of key drawings. In this thesis, we suggest a new fast thinning method using a 4×4 window which is based on the k×k thinning algorithm. Digitized lines are approximated by using the parametric piecewise-cubic Bezier curves. This thesis also includes an efficient solution to the problem of automatically generating parametric cubic curve approximations to the image obtained from the key drawings in cartoon animation.
Advisors
Chun, Joo-Hwanresearcher전주환researcher
Description
한국과학기술원 : 전기및전자공학과,
Publisher
한국과학기술원
Issue Date
1997
Identifier
114270/325007 / 000957040
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 전기및전자공학과, 1997.2, [ 56 p. ]

Keywords

Thinning; Curve fitting; Computer cartoon animation; 컴퓨터 만화; 씨닝; 커어브 피팅

URI
http://hdl.handle.net/10203/36968
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=114270&flag=dissertation
Appears in Collection
EE-Theses_Master(석사논문)
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