Designing group fitness swimming exergames: A case study

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Recently, HCI-related communities have explored ways to enhance conventional group fitness through interactive technologies. As one such approach, we considered how to design exertion games (exergames) for group fitness. In this poster, we examined group fitness swimming as a case study, and designed SwimTrain, an exergame for this group activity. Our game focuses on helping multiple swimmers set and maintaining an appropriate exercise intensity through both competition and collaboration. We also explored several implementation issues, such as device settings, input methods, and game feedback.
Publisher
Association for Computing Machinery, Inc
Issue Date
2015-09
Language
English
Citation

ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015, pp.221 - 224

DOI
10.1145/2800835.2800928
URI
http://hdl.handle.net/10203/272319
Appears in Collection
IE-Conference Papers(학술회의논문)
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