Dynamic balancing of learning and fun in game-based learning = 교육용 게임에서 학습 시간과 게임 시간의 균형을 통한 학습력 향상

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In a mobile game-based learning, this study focuses on balancing learning time and game time to enhance engagement while maximizing academic achievement. When people are engaged with game content, they are repeatedly playing the game until they master the skills. Game content is used to bring entertainment part to increase engagement so that players can study the learning contents repeatedly. Although the underlying assumption of game-based learning is that game content enhances engagement and motivation to study, the critical problem is that only the high frequent learners experience academic achievement. Furthermore, analyzing the preliminary study data on features affecting usage frequency revealed that learning time affects number of played sessions, which affects learning outcome; hence the purpose of this study. By combining two features, controlling difficulty and balancing time, results indicate the application usage was highly frequent and academic performance was improved the most.
Advisors
Yi, Mun Yongresearcher이문용researcher
Description
한국과학기술원 :지식서비스공학대학원,
Publisher
한국과학기술원
Issue Date
2018
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 지식서비스공학대학원, 2018.8,[iv, 30 p. :]

Keywords

game-based learning▼aeducational data mining▼abalancing learning and game; 교육용 게임▼a교육 데이터마이닝▼a학습과 게임 균형

URI
http://hdl.handle.net/10203/267206
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=828656&flag=dissertation
Appears in Collection
KSE-Theses_Master(석사논문)
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