Investigating user behavior in 360$\circ$ video watching and its effect on user experience in edited NFOV video360도 비디오 시청에 대한 유저의 행동양식 분석 및 NFOV 비디오 편집에 반영했을 때 가지는 효과 탐구

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360$\circ$ video is becoming more accessible as cheaper alternate devices and platforms arise. With the help of additional interaction methods such as mouse click and head movement, it offers user more immersive and informative experience than conventional 2D video. However, such interaction can be burdensome when it is done for a long period of time. Moreover, due to a limited field of view user has, there is a chance that user may miss important information in the scene. Resolving this problem by editing 360$\circ$ video into 2D video with narrow field of view (NFOV) base on conventional 2D cinematography reduces immersiveness and informativeness of the original video. If user's 360$\circ$ video watching behavior can be considered when editing 360$\circ$ video into NFOV video, the advantage of 360$\circ$ video may be preserved. In this paper, we investigate how users behave when watching 360$\circ$ video by setting up hypotheses, conducting user study, and analyzing the gathered data. Then, we edit 360$\circ$ videos into NFOV videos based on the findings and compare them with those edited in a traditional way. The experimental results show that user preferred edited NFOV video with browsing camera motion over those without it.
Advisors
Noh, Junyongresearcher노준용researcher
Description
한국과학기술원 :문화기술대학원,
Publisher
한국과학기술원
Issue Date
2018
Identifier
325007
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2018.2,[iv, 23 p. :]

Keywords

360$\circ$ video▼abehavioral pattern▼ainformation search▼adata analysis▼avideo edit; 360도 비디오▼a행동 패턴▼a정보 탐색▼a패턴 분석

URI
http://hdl.handle.net/10203/266018
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=733792&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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