An artistic provocation to explore effects and opportunities of virtual surreal spaces

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The concept of surreal virtual space is used in this paper to describe a space which looks realistic but is impossible to exist in reality. For this project, we developed a 3D virtual space using Google Cardboard and an Android mobile device. Referring to the 2D drawing, “Relativity,” of M.C. Escher, the virtual space was designed to have multi-directional but connected stairs. This work was exhibited with other artworks at a gallery for a period of three weeks. Despite some minor sensory confusion, all audiences experienced a degree of place illusion, enjoyment and a sense of self-awareness even though the virtual environment did not provide a visual representation of the audience's own body. For future work, we plan to investigate the advantages of these effects and apply them to everyday non-virtual environments.
Publisher
Association for Computing Machinery, Inc
Issue Date
2018-06-09
Language
English
Citation

2018 Designing Interactive Systems Conference, DIS 2018, pp.81 - 85

DOI
10.1145/3197391.3205416
URI
http://hdl.handle.net/10203/246480
Appears in Collection
ID-Conference Papers(학술회의논문)
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