DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ahn, Sunggeun | ko |
dc.contributor.author | Lee, Jaeyeon | ko |
dc.contributor.author | Park, Keunwoo | ko |
dc.contributor.author | Lee, Geehyuk | ko |
dc.date.accessioned | 2017-11-08T05:44:48Z | - |
dc.date.available | 2017-11-08T05:44:48Z | - |
dc.date.created | 2017-11-06 | - |
dc.date.created | 2017-11-06 | - |
dc.date.created | 2017-11-06 | - |
dc.date.issued | 2018-01 | - |
dc.identifier.citation | INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, v.109, pp.68 - 78 | - |
dc.identifier.issn | 1071-5819 | - |
dc.identifier.uri | http://hdl.handle.net/10203/226894 | - |
dc.description.abstract | Researchers are proposing many approaches to overcome the usability problem of a smartwatch owing to its small touchscreen. One of the promising approaches is to use touch-sensing edges to expand the control space of a smartwatch. We considered possible interaction techniques using touch-sensing edges in combination with the smartwatch touchscreen: single-edge, multi-edge, and edge x screen (edge and touchscreen in combination). We call these techniques square watch interaction (SWI) techniques in this paper because they exploit the form factor of a square smartwatch. To explore the design space and evaluate the usability of the SWI techniques, we implemented a square smartwatch prototype with touch-sensitive edges, and conducted a series of user experiments. The experiment results showed that the SWI techniques enable precise 1D pointing and occlusion-free 2D pointing. The experiments also produced empirical data that reflect human manual skills for the edge x screen techniques. The produced empirical data will provide a practical guideline for the application of the edge x screen techniques. (C) 2017 Elsevier Ltd. All rights reserved. | - |
dc.language | English | - |
dc.publisher | ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD | - |
dc.title | Evaluation of edge-based interaction on a square smartwatch | - |
dc.type | Article | - |
dc.identifier.wosid | 000413386900006 | - |
dc.identifier.scopusid | 2-s2.0-85028958328 | - |
dc.type.rims | ART | - |
dc.citation.volume | 109 | - |
dc.citation.beginningpage | 68 | - |
dc.citation.endingpage | 78 | - |
dc.citation.publicationname | INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES | - |
dc.identifier.doi | 10.1016/j.ijhcs.2017.08.004 | - |
dc.contributor.localauthor | Lee, Geehyuk | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Smartwatch user interface | - |
dc.subject.keywordAuthor | Edge-based interaction | - |
dc.subject.keywordAuthor | Edge x screen interaction | - |
dc.subject.keywordAuthor | Square watch interaction | - |
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