Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review

Training balance and promoting physical activities in the elderly can contribute to fall-prevention. Due to the low adherence of conventional physical therapy, fall interventions through exergame technologies are emerging. The purpose of this review study is to synthesize the available research reported on exergame technology and interactive interventions for fall prevention in the older population. Twenty five relevant papers retrieved from five major databases were critically reviewed and analyzed. Results showed that the most common exergaming device for fall intervention was Nintendo Wii, followed by Xbox Kinect. Even though the exergame intervention protocols and outcome measures for assessing intervention effectiveness varied, the accumulated evidences revealed that exergame interventions improved physical or cognitive functions in the elderly. However, it remains inconclusive whether or not the exergame-based intervention for the elderly fall prevention is superior to conventional physical therapy and the effect mechanism of the exergaming on elderly's balance ability is still unclear.
Publisher
ELSEVIER SCI LTD
Issue Date
2017-11
Language
English
Keywords

RANDOMIZED CONTROLLED-TRIAL; DWELLING OLDER-ADULTS; NINTENDO WII FIT; EXERCISE PROGRAM; IMPROVE BALANCE; PHYSICAL-THERAPY; POSTURAL BALANCE; MUSCLE STRENGTH; DYNAMIC BALANCE; GAMING SYSTEM

Citation

APPLIED ERGONOMICS, v.65, pp.570 - 581

ISSN
0003-6870
DOI
10.1016/j.apergo.2016.10.013
URI
http://hdl.handle.net/10203/226114
Appears in Collection
IE-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
  • Hit : 37
  • Download : 0
  • Cited 0 times in thomson ci
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡClick to seewebofscience_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0