Gaze Correction for Home Video Conferencing

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Effective communication using current video conferencing systems is severely hindered by the lack of eye contact caused by the disparity between the locations of the subject and the camera. While this problem has been partially solved for high-end expensive video conferencing systems, it has not been convincingly solved for consumer-level setups. We present a gaze correction approach based on a single Kinect sensor that preserves both the integrity and expressiveness of the face as well as the fidelity of the scene as a whole, producing nearly artifact-free imagery. Our method is suitable for mainstream home video conferencing: it uses inexpensive consumer hardware, achieves real-time performance and requires just a simple and short setup. Our approach is based on the observation that for our application it is sufficient to synthesize only the corrected face. Thus we render a gaze-corrected 3D model of the scene and, with the aid of a face tracker, transfer the gaze-corrected facial portion in a seamless manner onto the original image.
Publisher
ASSOC COMPUTING MACHINERY
Issue Date
2012-11
Language
English
Article Type
Article
Citation

ACM TRANSACTIONS ON GRAPHICS, v.31, no.6

ISSN
0730-0301
DOI
10.1145/2366145.2366193
URI
http://hdl.handle.net/10203/225183
Appears in Collection
GCT-Journal Papers(저널논문)
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