The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games

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A narrative structure is one of the main components to constitute the genre of Massively Multiplayer Online Role-Playing Games (MMORPGs). Meanwhile Real Money Trade (RMT) enables a player to adjust an ex post level of challenge by skipping the narrative structure of a game. However, RMT may concurrently disturb a player who enjoys game following the narrative structure hierarchically. In pursuance of developing the knowledge about the relationship between RMT and the usage of MMORPG, we investigate the role of the strictness of predetermined narrative structure. We present the dual structure of societies to describe a player that arbitrarily decides to reside in a virtual society. Then we adopt the social nominalism to explain how individual motif of playing a game is expanded to the nature of game. Finally, we argue that a game with weakly predetermined narrative structure is more positively associated with RMT volume, since these games arouse a player's sentiment of fun by relying more on their socially oriented motivation. With empirical evidence from the Korean MMORPGs market, we proved the hypothesis.
Publisher
HINDAWI LTD
Issue Date
2017
Language
English
Article Type
Article
Keywords

MOTIVATIONS; PLAYERS; MMORPGS; WORLD

Citation

INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY

ISSN
1687-7047
DOI
10.1155/2017/3853962
URI
http://hdl.handle.net/10203/222792
Appears in Collection
MG-Journal Papers(저널논문)
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