Transparent display interaction without binocular parallax

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Binocular parallax is a problem for any interaction system that has a transparent display and objects behind it. A proposed quantitative measure called Binocular Selectability Discriminant (BSD) allows UI designers to predict the ability of the user to perform selection task in their transparent display systems, in spite of binocular parallax. A proposed technique called Single-Distance Pseudo Transparency (SDPT) aims to eliminate binocular parallax for on-screen interactions that require precision. A mock-up study shows potentials and directions for future investigation.
Publisher
ACM
Issue Date
2012-10-09
Language
English
Citation

UIST 2012, pp.97 - 98

DOI
10.1145/2380296.2380340
URI
http://hdl.handle.net/10203/211570
Appears in Collection
ID-Conference Papers(학술회의논문)
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