Browse "College of Liberal Arts and Convergence Science(인문사회융합과학대학)" by Title 

Showing results 1940 to 1959 of 5414

1940
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset

Pai, Yun Suen; Bait, Marsel L.; Lee, Juyoung; Xu, Jingjing; Peiris, Roshan L.; Woo, Woontack; Billinghurst, Mark; et al, VIRTUAL REALITY, v.26, no.2, pp.437 - 451, 2022-06

1941
Narrative design for Rediscovering Daereungwon: A location-based augmented reality game

Shin, Jae-eun; Kim, Jung Wha; Woo, Woontack, 2017 IEEE International Conference on Consumer Electronics, ICCE 2017, pp.384 - 387, Institute of Electrical and Electronics Engineers Inc., 2017-01-09

1942
Narrative news: how the factuality of narrative style news and fictions affects readers' emotional and cognitive response

Chun, Changui; Shi, Chung-Kon, The Asian Conference on Media & Mass Communication 2013, MediAsia, 2013-11-09

1943
“Nationalistic” Acceptance of Sasang Medicine

신동원, THE REVIEW OF KOREAN STUDIES, v.9, no.2, pp.143 - 163, 2006-06

1944
Native language identification and writing proficiency

Kyle, Kristopher; Crossley, Scott; Kim, YouJin, International Journal of Learner Corpus Research, v.1, no.2, pp.187 - 209, 2015

1945
Near-Field Sound Control Using a Planar Loudspeaker

Kim, Sungyoung; Okumura, Hiraku; Otani, Makoto, JOURNAL OF THE AUDIO ENGINEERING SOCIETY, v.63, no.1-2, pp.54 - 62, 2015-01

1946
Necessity, Essence, and Explanation

Kim, Dongwoo, ERKENNTNIS, 2023-05

1947
Negative emotions predict elevated interleukin-6 in the United States but not in Japan

Miyamoto, Yuri; Boylan, Jennifer Morozink; Coe, Christopher L.; Curhan, Katherine B.; Levine, Cynthia S.; Markus, Hazel Rose; Park, Jiyoung; et al, BRAIN BEHAVIOR AND IMMUNITY, v.34, pp.79 - 85, 2013-11

1948
Neither human nor robotic: Paraplegics, exoskeleton robots, and a new way of walking = 새로운 걸음의 생성: 하지마비장애인용 엑소스켈레톤 개발 과정 관찰 연구link

Kang, Miryang; Jeon, Chihyung; et al, 한국과학기술원, 2020

1949
Neoliberal restructuring of the global communication system: mergers and acquisitions

Jin, Dal Yong, MEDIA CULTURE & SOCIETY, v.30, no.3, pp.357 - +, 2008

1950
“Netkama” the gender impersonator: Gender recognition of MMORPG avatars

Paik, Chul-ho; Shi, Chung-Kon, JOURNAL OF FUTURE GAME TECHNOLOGY, v.1, no.2, pp.49 - 62, 2011-12

1951
NetSet: A systematic integration of visualization for analyzing set intersections with network

Park, Heungseok; Lim, Hongjun; Lee, Wonjae; Lee, Kyungwon, 10th IEEE Pacific Visualization Symposium, PacificVis 2017, pp.26 - 30, IEEE Computer Society, 2017-04-20

1952
Network Landscape of Western Classical Music

Bae, Arram; Park, Doheum; Park, Juyong; Ahn, Yong-Yeol, LEONARDO, v.49, no.5, pp.448 - 448, 2016-10

1953
Network landscape of western classical music = 서양 고전 음악가 연결망 특성 연구link

Bae, Ar-Ram; 배아람; et al, 한국과학기술원, 2014

1954
Network of Contemporary Musicians

Park, Juyong, ECCS '10, Complex Systems Society, 2010-09-15

1955
Network science and narratives: Basic model and application to victor Hugo’s les Misérables

Min, Semi; Park, Juyong, 7th Workshop on Complex Networks CompleNet, 2016, pp.257 - 265, Springer Verlag, 2016-03

1956
Network Science of Narratives: Dynamics and Interaction Mapping

Park, Juyong, NetSci 2017, Indiana University, 2017-06-21

1957
Network structure of state and non-state actors in evolving international security environment = 국제 안보환경 변화에 따른 국가 및 비국가 행위자의 네트워크 구조 분석link

Choi, Hyeseung; Yang, Jae-Suk; et al, 한국과학기술원, 2019

1958
NETWORK 가상 환경을 위한 단순화된 2.5D 비디오 아바타 생성

이원우; 우운택, KHCI2004, pp.260 - 264, 한국정보과학회, 2004-02

1959
Networks and Informatics of Creativity from Large Cultural Data

Park, Juyong, UKC 2018, UKC, 2018-08-02

rss_1.0 rss_2.0 atom_1.0