Agent-Based Simulation of Time to Decide: Military Commands and Time Delays

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Modelling command and control (C2) is regarded as a difficult task because of the complexity of the decision-making required by individuals in combat. Despite the difficulties, C2 modelling is frequently used for high echelon units, i.e. battalion, division and above. This paper extends these models to the lowest army unit: the infantry company. Previous studies have modelled this particular unit as either an abstract entity or a detailed behaviour model without C2. Our model includes C2 in the models to determine the most critical tasks at company level C2 because this information could direct company commanders to engage in more important operational tasks. Our analysis is based on agent-based modelling and the virtual experiment framework. The overall model includes operational details as discrete event models and soldier behaviour as behavioural models. Our analytical results enable us to identify the key C2 tasks of company commanders and the changes in the importance of various operational environments.
Publisher
J A S S S
Issue Date
2015-10
Language
English
Article Type
Article
Keywords

DECISION-MAKING

Citation

JASSS-THE JOURNAL OF ARTIFICIAL SOCIETIES AND SOCIAL SIMULATION, v.18, no.4

ISSN
1460-7425
DOI
10.18564/jasss.2871
URI
http://hdl.handle.net/10203/208056
Appears in Collection
IE-Journal Papers(저널논문)
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