Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasingimportance of communication effects on the warfare, the war game simulator is also required to reflectcommunication effects. One way to satisfy the requirement is the interoperation simulation between war gamesimulator and communication effect simulators.
This paper shows the application of interoperation simulation between war game and communication effectsimulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly dealwith the engagement of troops and the troops communicate each other at the mission execution level. In the otherhand, The communication effect simulator perform communication actions between the troops in the engineeringlevel. Using the interoperation simulation, we can reflect the communication effects on the war game simulation.
We show various applications of the interoperation simulation with the point of the war game andcommunication effect simulator. with a case study, we explain the interoperation simulation improves the realityand fidelity of the war game simulator and how the interoperation simulation can be applied to developingdoctrines and real communication system.