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Floating-point geometry processing unit for 3D graphics acceleration = 3차원 그래픽스를 위한 부동 소수점 기하 연산기 설계link Kwon, Young-Su; 권영수; et al, 한국과학기술원, 1999 |
Improved design environment for developing 3D graphics acceleration algorithm = 3차원 그래픽스 가속 알고리즘 개발 환경에 대한 연구link Lee, In-Ho; 이인호; et al, 한국과학기술원, 2001 |
Signal Integrity Design and Analysis of Silicon Interposer for GPU-Memory Channels in High-Bandwidth Memory Interface Cho, Kyungjun; Kim, Youngwoo; Lee, Hyunsuk; Kim, Heegon; Choi, Sumin; Song, Jinwook; Kim, Subin; et al, IEEE TRANSACTIONS ON COMPONENTS PACKAGING AND MANUFACTURING TECHNOLOGY, v.8, no.9, pp.1658 - 1671, 2018-09 |
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