Dynamics of bartering in online games: social network factors and profit margin온라인 롤플레잉 게임의 물물거래에서 나타나는 이윤 추구와 소셜 네트워크적 요인에 관한 연구

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Here we study the interpersonal trade networks found in a Massively Multiplayer Online Role-Playing Game (MMORPG) in which players actively engage in the exchange and sale of goods and items in a hyper-realistic virtual environment. A common form of interpersonal trade is bartering, which makes determining the total value of items being traded a nontrivial matter. In this paper we introduce the concept of Standard Price (SP) of items, computed from the trade network itself and measured in a common in-game currency. Based on the standard prices of items thus determined we investigate the relation between the profitability of a trade and the structure of the social networks of trading partners. We find that the social network plays a role in the outcome of interpersonal trades. For instance, we observe that the margin of profit in a trade correlates with the social distance between trading partners, suggesting that social affinity implies shared information on the value of an item. In contrast, we find no evidence of a relationship between players’ brokerage positions and accrued profits. Our findings suggest that the bonding social capital reflects an individual’s profitability in economic networks better than the bridging social capital.
Advisors
Park, Ju-Yongresearcher박주용
Description
한국과학기술원 : 문화기술대학원,
Publisher
한국과학기술원
Issue Date
2014
Identifier
568872/325007  / 020123535
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 문화기술대학원, 2014.2, [ iv, 27 p. ]

Keywords

social networks; 네트워크 이론의 응용; 네트워크 데이터 분석; 경제 네트워크; 온라인 게임; 소셜 네트워크; online games; economic network; network data analysis; application of network theory

URI
http://hdl.handle.net/10203/198029
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=568872&flag=dissertation
Appears in Collection
GCT-Theses_Master(석사논문)
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