Exploratory studies on actuated pixels as building blocks for interactive kinetic surfaces동적이며 상호작용 가능한 표면의 구성요소인 구동 픽셀에 관한 탐색적 연구

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dc.contributor.advisorLee, Woo-Hun-
dc.contributor.advisor이우훈-
dc.contributor.authorKim, Hyun-Jung-
dc.contributor.author김현정-
dc.date.accessioned2013-09-12T02:09:56Z-
dc.date.available2013-09-12T02:09:56Z-
dc.date.issued2013-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=516286&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/181244-
dc.description학위논문(박사) - 한국과학기술원 : 산업디자인학과, 2013.2, [ x, 124 p. ]-
dc.description.abstractRecent advances in technology, especially the development of new materials and smaller actuators, have yielded dynamic and interactive surfaces. However, while artists and designers possess numerous techniques and tools to improve the physical appearance of an object’s surface, similar methods for designing the dynamic and interactive properties of the emergent surfaces are lacking. This thesis explores actuated pixels, a new class of computer-controlled material with kinetic properties, as a potential building material for interactive kinetic surfaces. In the first part of the thesis, we propose an interaction model of actuated pixels. Adapted from the Model-Control-Representation-(intangible and tangible) model of tangible user interfaces, our model shows how actuated pixels can be represented and controlled through their three computational properties, i.e., compositeness, transitiveness, and programmability. The model can be used to both analyze existing systems and synthesize new design ideas, helping to draw attention to less explored areas. In the second part of the thesis, we propose a series of research implementations that are designed to explore the interaction model. First, we develop the Shade Pixel to investigate how the combination of physical material and kinetic motion creates aesthetic expressions. In particular, the Shade Pixel demonstrates how the transitive ability of actuated pixels makes unobtrusive and aesthetically pleasing kinetic expressions possible. Second, using Kinetic Tiles and Kinetic I/O Tiles, we explore the programming methods that exploit the physicality and kinetic behavior of actuated pixels. Using the prototypes, we propose a new form of actuated pixel that is spatially reconfigurable and temporally programmable, and demonstrate how users can manipulate directly the choreographic elements of actuated pixels in the creation of kinetic animations. In the last part of the thesis, we share the results from an exploratory u...eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectKinetic Tiles-
dc.subjectShade Pixel-
dc.subjectActuated Pixel-
dc.subjectKinetic I/O Tiles-
dc.subjectKinetic Animation-
dc.subject구동 픽셀-
dc.subject쉐이드 픽셀-
dc.subject키네틱 타일-
dc.subject키네틱 I/O 타일-
dc.subject키네틱 애니메이션-
dc.subject동적이며 상호작용 가능한 표면-
dc.subjectInteractive Kinetic Surfaces-
dc.titleExploratory studies on actuated pixels as building blocks for interactive kinetic surfaces-
dc.title.alternative동적이며 상호작용 가능한 표면의 구성요소인 구동 픽셀에 관한 탐색적 연구-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN516286/325007 -
dc.description.department한국과학기술원 : 산업디자인학과, -
dc.identifier.uid020087109-
dc.contributor.localauthorLee, Woo-Hun-
dc.contributor.localauthor이우훈-
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