ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling

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We present an interactive algorithm for continuous collision detection between deformable models. We introduce multiple techniques to improve the culling efficiency and the overall performance of continuous collision detection. First, we present a novel formulation for continuous normal cones and use these normal cones to efficiently cull large regions of the mesh as part of self-collision tests. Second, we introduce the concept of "procedural representative triangles" to remove all redundant elementary tests between nonadjacent triangles. Finally, we exploit the mesh connectivity and introduce the concept of "orphan sets" to eliminate redundant elementary tests between adjacent triangle primitives. In practice, we can reduce the number of elementary tests by two orders of magnitude. These culling techniques have been combined with bounding volume hierarchies and can result in one order of magnitude performance improvement as compared to prior collision detection algorithms for deformable models. We highlight the performance of our algorithm on several benchmarks, including cloth simulations, N-body simulations, and breaking objects.
Publisher
IEEE COMPUTER SOC
Issue Date
2009
Language
English
Article Type
Article; Proceedings Paper
Keywords

GRAPHICS HARDWARE; OBJECTS; TREE

Citation

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.15, no.4, pp.544 - 557

ISSN
1077-2626
DOI
10.1109/TVCG.2009.12
URI
http://hdl.handle.net/10203/176595
Appears in Collection
CS-Journal Papers(저널논문)
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