HCCMeshes: Hierarchical-culling oriented compact meshes

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Ray tracing and collision detection are widely used for providing high-quality visualizations and user interactions. In these algorithms, we need to detect intersecting primitives between two input objects (e.g., a ray and a 3D object in ray tracing and two 3D objects in collision detection). In order to efficiently detect these intersecting primitives, hierarchical traversal and culling by using bounding volume hierarchies (BVHs) are commonly used.
Publisher
ACM
Issue Date
2010-07-26
Language
English
Citation

ACM SIGGRAPH 2010 Posters, SIGGRAPH '10, pp.142:1 - 142:1

DOI
10.1145/1836845.1836997
URI
http://hdl.handle.net/10203/163961
Appears in Collection
CS-Conference Papers(학술회의논문)
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