Low Viscosity Flow Simulations for Animation

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We present a combination of techniques to simulate turbulent fluid flows in 3D. Flow in a complex domain is modeled using a regular rectilinear grid with a finite-difference solution to the incompressible Navier-Stokes equations. We propose the use of the QUICK advection algorithm over a globally high resolution grid. To calculate pressure over the grid, we introduce the Iterated Orthogonal Projection (IOP) framework. In IOP a series of orthogonal projections ensures that multiple conditions such as non-divergence and boundary conditions arising through complex domains shapes or moving objects will be satisfied simultaneously to specified accuracy. This framework allows us to use a simple and highly efficient multigrid method to enforce non-divergence in combination with complex domain boundary conditions. IOP is amenable to GPU implementation, resulting in over an order of magnitude improvement over a CPU-based solver. We analyze the impact of these algorithms on the turbulent energy cascade in simulated fluid flows and the resulting visual quality.
Publisher
ACM SIGGRAPH Symposium on Computer Animation
Issue Date
2008-07-07
Language
ENG
Citation

ACM SIGGRAPH Symposium on Computer Animation, 2008, pp.9 - 18

URI
http://hdl.handle.net/10203/161310
Appears in Collection
GCT-Conference Papers(학술회의논문)
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