VLSI implementation of Phong shader in 3D graphics

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Issue Date
1998-05-31
Language
ENG
Citation

Proceedings of the 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6), v.2, pp.417 - 420

ISSN
0271-4310
URI
http://hdl.handle.net/10203/115813
Appears in Collection
EE-Conference Papers(학술회의논문)
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