An area efficient early Z-test method for 3-D graphics rendering hardware

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In this paper, we propose a new early z-test which requires a minimized internal memory while removing redundant z and color reads as well as texture reads. The proposed method determines whether a pixel is screened by a certain mask plane which is containing the history of a pixel's appearance in front of it. If a pixel is screened by the plane, it can be removed. Given an initial position, the method adaptively updates the plane position to maximize the rejected pixels. As a result, on average 39.9% of the memory bandwidth and 21.2% of total power consumption is saved with only a 256 B on-chip memory. The proposed method was implemented into a multimedia system-on-chip with 61 k application-specific integrated circuit (ASIC) gates using a 0.13-mu m CMOS process technology.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2008-08
Language
English
Article Type
Article
Keywords

PIPELINE

Citation

IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS I-REGULAR PAPERS, v.55, pp.1929 - 1938

ISSN
1549-8328
DOI
10.1109/TCSI.2008.918078
URI
http://hdl.handle.net/10203/11423
Appears in Collection
EE-Journal Papers(저널논문)
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