Evolutionary Generative Process for an Artificial Creatures Personality

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dc.contributor.authorKim, Jong-Hwanko
dc.contributor.authorLee, Chi-Hoko
dc.contributor.authorLee, Kang-Heeko
dc.date.accessioned2009-09-14T02:41:24Z-
dc.date.available2009-09-14T02:41:24Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2009-05-
dc.identifier.citationIEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS, v.39, pp.331 - 342-
dc.identifier.issn1094-6977-
dc.identifier.urihttp://hdl.handle.net/10203/11195-
dc.description.abstractIn this paper, an artificial creature is designed to have its own genome in which a specific personality is encoded. The genome is composed of 14 chromosomes each of which consists of three kinds of genes such as fundamental genes, internal-state-related genes, and behavior-related genes. To represent various types of personality, a large number of genes are needed. In this case, if gene values are assigned manually for the individual genome, it becomes increasingly difficult and time-consuming to generate a desired personality reliably and consistently. Considering this problem, this paper proposes an evolutionary process that generates a genome encoding a specific personality of an artificial creature. The process evolves a population of genomes such that it customizes the genome, which meets a simplified set of personality traits desired by the user. The evaluation procedure for each genome of the population is carried out in a virtual environment using a tailored perception scenario and a dedicated fitness function. An artificial creature, Rity, is developed in the virtual 3-D world created in a PC to demonstrate the effectiveness of the proposed process.-
dc.languageEnglish-
dc.language.isoen_USen
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.subjectHUMAN-ROBOT INTERACTION-
dc.subjectAUTONOMOUS AGENTS-
dc.subjectGAME-
dc.titleEvolutionary Generative Process for an Artificial Creatures Personality-
dc.typeArticle-
dc.identifier.wosid000265437300006-
dc.identifier.scopusid2-s2.0-67349281544-
dc.type.rimsART-
dc.citation.volume39-
dc.citation.beginningpage331-
dc.citation.endingpage342-
dc.citation.publicationnameIEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS-
dc.identifier.doi10.1109/TSMCC.2009.2013724-
dc.contributor.localauthorKim, Jong-Hwan-
dc.contributor.nonIdAuthorLee, Chi-Ho-
dc.contributor.nonIdAuthorLee, Kang-Hee-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorArtificial chromosome-
dc.subject.keywordAuthorartificial creature-
dc.subject.keywordAuthorartificial creature&apos-
dc.subject.keywordAuthors personality-
dc.subject.keywordAuthorartificial genome-
dc.subject.keywordAuthorevolutionary algorithm-
dc.subject.keywordPlusHUMAN-ROBOT INTERACTION-
dc.subject.keywordPlusAUTONOMOUS AGENTS-
dc.subject.keywordPlusGAME-
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