DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Jong-Hwan | ko |
dc.contributor.author | Lee, Chi-Ho | ko |
dc.contributor.author | Lee, Kang-Hee | ko |
dc.date.accessioned | 2009-09-14T02:41:24Z | - |
dc.date.available | 2009-09-14T02:41:24Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2009-05 | - |
dc.identifier.citation | IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS, v.39, pp.331 - 342 | - |
dc.identifier.issn | 1094-6977 | - |
dc.identifier.uri | http://hdl.handle.net/10203/11195 | - |
dc.description.abstract | In this paper, an artificial creature is designed to have its own genome in which a specific personality is encoded. The genome is composed of 14 chromosomes each of which consists of three kinds of genes such as fundamental genes, internal-state-related genes, and behavior-related genes. To represent various types of personality, a large number of genes are needed. In this case, if gene values are assigned manually for the individual genome, it becomes increasingly difficult and time-consuming to generate a desired personality reliably and consistently. Considering this problem, this paper proposes an evolutionary process that generates a genome encoding a specific personality of an artificial creature. The process evolves a population of genomes such that it customizes the genome, which meets a simplified set of personality traits desired by the user. The evaluation procedure for each genome of the population is carried out in a virtual environment using a tailored perception scenario and a dedicated fitness function. An artificial creature, Rity, is developed in the virtual 3-D world created in a PC to demonstrate the effectiveness of the proposed process. | - |
dc.language | English | - |
dc.language.iso | en_US | en |
dc.publisher | IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC | - |
dc.subject | HUMAN-ROBOT INTERACTION | - |
dc.subject | AUTONOMOUS AGENTS | - |
dc.subject | GAME | - |
dc.title | Evolutionary Generative Process for an Artificial Creatures Personality | - |
dc.type | Article | - |
dc.identifier.wosid | 000265437300006 | - |
dc.identifier.scopusid | 2-s2.0-67349281544 | - |
dc.type.rims | ART | - |
dc.citation.volume | 39 | - |
dc.citation.beginningpage | 331 | - |
dc.citation.endingpage | 342 | - |
dc.citation.publicationname | IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS | - |
dc.identifier.doi | 10.1109/TSMCC.2009.2013724 | - |
dc.contributor.localauthor | Kim, Jong-Hwan | - |
dc.contributor.nonIdAuthor | Lee, Chi-Ho | - |
dc.contributor.nonIdAuthor | Lee, Kang-Hee | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Artificial chromosome | - |
dc.subject.keywordAuthor | artificial creature | - |
dc.subject.keywordAuthor | artificial creature&apos | - |
dc.subject.keywordAuthor | s personality | - |
dc.subject.keywordAuthor | artificial genome | - |
dc.subject.keywordAuthor | evolutionary algorithm | - |
dc.subject.keywordPlus | HUMAN-ROBOT INTERACTION | - |
dc.subject.keywordPlus | AUTONOMOUS AGENTS | - |
dc.subject.keywordPlus | GAME | - |
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